adjusted spawning of ghosts and initial hit delay and fixed so that they cant hit during their spawning sequence
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updated background music
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Added new props
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Fixed chest being pickupable by player controller instead of bp hero actor reference
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fixed respawning on wave end
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background music with cue
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added chest spawners to sandbox level
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fireballshoot debug message
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wip chest system. chest spawns on wave end. currently only attack speed increase by 25 percent
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removing print string from aicontroller
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updated behavior tree for enemies so they find their target faster and change target depending on whos closest
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fixed damage indicator not being replicated correctly between client and server
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fixed issue where projectile would pass through on hit
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Nilas: moved wave logic from game mode to game state so that it can be replicated correctly. got wave ui to work on host and client
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working on getting ai to work better for clients. follow actor and damage cosmetics should now be replicated to clients
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resaving default map to load on package.
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resaving assets with errors
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Nilas: minor changes to projectile and slime
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added music
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New music
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sandbox map new nav
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splash
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worked on ai behaviour and move to logic
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Editor splash art
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enabled camera lag to player
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removed debug print from fireballshoot
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asd
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please work
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asd
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trigeggejieriogj
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again
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discord logger test again
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maybe trigger works now hihi
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jenkins shouldnt run now
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ddsadsa
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minor changes to run discord bot script
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tt
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trigger test
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trigger test again
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test submit for trigger
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trying to fix trigger
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trying to debug ga dash and fireball not working ):
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some widget and other stuff dont remember
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added mapping context to bp hero.
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adding gameplay gamemode. accounting for listen server instead of couch co-op
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cleaned references to old objects in various files
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file for last submit
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moving mainmenu player actor
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missing files for submit 368
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input action for lobby menu
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added gamemode for mainmenu
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renamed maps to use Blastin_ as a prefix
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added lobby gamemode and input mapping
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bunch of work for lobby system. setting up steam sessions and server travel
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lobby system
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added sync plugin
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addded new background music
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added debug camera to character
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made spawning "animation" of enemies and mape movement speed random in range 200-250
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made enemy spawn point random on map
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updated navmesh to be used as spawning point for enemies
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added accuracy cone to fireball ability. base half cone of 10 radius
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wip shooter slime
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decreased player size from scale 11 to scale 7
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increased enemy walk speed
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new version of background music
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made player character main color random
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added more floaty animation to xp ball. added condition so it can be picked up by all players or only the instigator
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assets
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added two soundtracks for night theme to sandbox level
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update variabel with typo
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fixed spawner not spawning enemy queue correctly.
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cleaned up bp and added last hit by actor logic when projectile hits actor
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made color variable private
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added last hit by actor variable to living being bp
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reordered hierarchy for player bp. added skeletal mesh to springarm for that smooth rotation
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fixed issue with player controller not showing wave mode UI if a player using keyboard and mouse wasnt connected.
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added debug print to gamemode to see how many enemies are alive
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updated lightcontroller in light level instance. unlocked the level instance to modify settings in persistent level
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asset submition
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Created optimized particle materials, some small changes to particle emitters for auto-attack
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made main menu music looping (doesnt work hihi)
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changed lightlevel instance level to also be night
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added exponential height fog to light controller
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changed anti aliasing method again
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changed antialiasing setting
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added setting to cheatmenu to kill all enemies
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changed xpball emissive material
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reflection capture build for mainmenu and sandbox
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exponential height fog settings scaled down
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made xpball inherit color from player color
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fixed weird artifact where shadow from player got burned into ground
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setup light level instance with correct actors
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changed input mode to be ui only for main menu
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Changed text from host game to new game in main menu widget
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worked on day and night preset and light controller. currently only in mainmenu
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removed lost stackobot file
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added sky preset pack
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imported lighting from mainmenu to sandbox level
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some procedural animation for mainmenu
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more mainmenu stuff. added temp env. set correct camera to use, using level blueprint
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pack
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change in parent widget
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cleaned up mainmenu
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added new fonts
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added music to mainmenu
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started work on xp ball object. collect xp and use as currency
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minor changes to sandbox level
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added variable for world context object in blueprint library
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started work on mainmenu. setup lighting, placeholder map and ui
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changes to dinghit. added xp collect sound
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removed stackobot stuff
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exposed project version to blueprint
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changed some stuff in ini files so now it should hopefully build
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removed print spam
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increase base attack speed for fireball ga
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add kill streak counter
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added dinghit sound when hitting enemy and damage indicator
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placeholder enemy mesh
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package asset stuff
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please stop crashing
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added spw plugin to uproject file
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increased hitbox size for enemy
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wip level01 and sandbox setup
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cheating the cheatmenu to "work"
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passing player index when spawning cheatmenu widget
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added gameplay tag for increase attackspeed by caller GE
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added new mesh to player blueprint. added function to set attackspeed by caller. granted new attribute set so previous mentioned function works, also through the cheatmenu
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very wip custom procedural walk
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added post process animbp and walk animbp for player character
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added new blockout of player character
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Nilas: updated SPW uplugin file to match engine version 5.3
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Undo //blastin/main/... changelist 285
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Nilas: added SPW to build file
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Nilas: added SPW plugin
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changed enemy view distance from 3000 to 100000
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made offscreenindicator dissapear when enemy is in view
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Nilas: added reflection capture and built data
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Nilas: made camera zoom out before character hits edge of screen
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Nilas: defaultgame.ini maybe fix pls
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Nilas: wip cheatmenu. hardcoded increase attack speed by caller
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Nilas: created logic for attack speed. math operation added to fireballshoot GA
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Nilas: changes to slime bp widget when offscreen
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Nilas: changes to level01
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Nilas: attributesets
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Nilas: added GE to increase attack speed by caller
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Nilas: knockback on fireball hit
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Nilas: modified sandbox and level01
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Nilas: env objects
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Nilas: attributes for cooldown and knockback
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Nilas: defaultgameini geamfeatureasset removed again
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Nilas: added offscreen indicator to enemies (wip)
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Nilas: added asset pack
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Nilas: added knockback to projectile
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Nilas: updated player character to use GAS on death. cleaned up add initial inventory function
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Nilas: wip GE stun
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Nilas: converted slime to use GAS for damage, GA_SlimeMelee
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Nilas: BTTask chaseplayer to go to closest player in range
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Nilas: sandbox
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Nilas: removed floating nodes
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Nilas: converted projectile to use GAS for damage
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Nilas: created blueprint library. created custom print function
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Nilas: changed livingbeing blueprint to use GAS for health and damage
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Nilas: removed unused data table
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Nilas: (wip) ge for calculating primary ability cooldown
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Nilas: fireball gameplayset
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Nilas: fireball cooldown GE
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Nilas: change projectile damage from 10 to 34. (still hardcoded)
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Nilas: made player controller only spawn one wave mode widget if multiple players are on same machine. added set owning player controller event
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Nilas: ui respawn dead players when wave ends
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Nilas: added logic to set correct owning player controller when spawning player from gm base
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Nilas: addded functions to handle dying to remove active players
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Nilas: removed floating nodes
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Nilas: external actors for light levelinstance
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Nilas: blank level01 and light_levelinstance
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Nilas: gameplaymessageruntime plugin to build.cs
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Nilas: added slime ability tags
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Nilas: deafultgame.ini. disable version_up.py
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Nilas: made changes to simple_build.bat so hoepfully it doesnt run if something is submitted by jenkins
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Nilas: simple build script test
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Nilas: gameplay tags
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simple build script
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Nilas: added gameplay message system plugin
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Nilas: renamed gun object to fireball
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Undo //blastin/main/... changelist 212
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Nilas: adding speedmuiltiplier test
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test cpp file
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Nilas: configured reconcile binaries
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Nilas: adding gamefeature stuff again to defauiltgame.ini
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Nilas: removed redundant print from bp_hero
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Nilas: trying to get gamefeatureassets to compile
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Nilas: gamefeaturedata again?????????
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Nilas: added GameFeatureData to asset manager
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Christian: added impact sounds and dash sounds
chrizLan commited on blastin/main
Nilas: started work on cheat menu
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Nilas: added debug keys to add gameplay effects to character (damage related, wip). worked on initial inventory to add gun to character and granting correct gameplay sets
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Nilas: sandbox level
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Nilas: more gmaeplaytags
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Nilas: converted to abstract class. started work on granting item with picking up
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Nilas: added gameplay effects
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Nilas: deleted old equipmentmanger
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Nilas: fireauto input action
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Nilas: gameplay ability for gun
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Nilas: configuring gameplay set and item definition for gun
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Nilas: removed logic from gun equipable
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Nilas: data tables for character and multiplier init data
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Nilas: changed base values for variables in itemdef
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Nilas: changed base values for variables in equipmendef
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Nilas: equipment manager and inventory manager components (wip)
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Nilas: gunshoot cooldown
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Nilas: tags
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Nilas: adding gameplay cue on dash GA
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Nilas: sound interface
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Nilas: added gameplay cue for dash
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Nilas: hacker fonts
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Nilas: binaries
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Nilas: added weapon and multiplier attribute sets
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Nilas: added damage set by caller tag
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Nilas: test initdata for gun object
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Nilas: fixed input detector not getting correct player index when spawning
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Nilas: change parent class to GSCModular Character. started work on initial inventory function
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Nilas: added inventorycomponent to playercontroller
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Nilas: compiled binaries
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Nilas: added base assets for gun object
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Nilas: added base classes for equipment and inventory functionality (wip)
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Nilas: update wavemode widget to show correct numbers in first round
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Nilas: added GASCompanion to additional dependencies
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Nilas: added bPreventGlobalDataInitialization=True to defaultgame.ini
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Nilas: build settings
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Nilas: updated p4ignore to include binaries
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Nilas: renaming gun and fixing redirectors
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Nilas: updated build settings
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Nilas: added cooldown to dash ability
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Nilas: removed flying nodes
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Chris: Reimported source files
chrizLan commited on blastin/main
Nilas: reworked dash ability using GAS
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Nilas: removed out-of-date plugins
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Nilas: GASCompanion plugin
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Nilas: made components hidden in game to camera manager
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Nilas: added dashing
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Nilas: moved nodes to make space for chris
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Nilas: binaries and cpp files to fix skip assigning gamepad to player 1
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Nilas: fixed enemies not walking (could see player do to not being marked as enemies from the playercontroller). added mouse support
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fixed issue where controls didnt work when traveling from mainmenu to sandbox level
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Nilas: couch coop wip. you can now spawn two players with different inputs
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Nilas: removed splitscreen settings in maps & modes
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Nilas: Added new input mapping to include both gamepad and keyboard
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removing error animbp
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player can now spawn in with correct gamemode and player controller. ui is also visible (wip) enemies have stopped working
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disabled game features and gas companion plugin. not used right now and couldnt build
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adding gamefeaturedata again ):
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added GameFeatureData to asset manager and fixed error in gm_base
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removed variable to get rid of old asset pack
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lobby demo
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removing broken asset packs inventorysystem and blood vfx
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added new antry in asset manager to get rid of GameFeatureData error
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removing shooter_vfxpack assetpack
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Added details to auto-attack projectile
Dave commited on blastin/main
removing files
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updated version up file to correctly read config file and handling duplicate option sections
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Spiced up the auto attack a bit more! Smoketrail still without material - will make it look like fire turning to smoke
Dave commited on blastin/main
added projectversion
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update version up file
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deleted old plugins
nilus commited on GROW/main
update to 5.3
nilus commited on GROW/main
wip mainmenu and host session menu
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defaultengine.ini new online subsystem settings and steam integration
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added dependencies to Build file
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uproject with updated plugins and subsystems
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binaries
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advanced sessions plugin
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p4ignore update
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delete redundant plugin files
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delete redundant plugin files
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delete redundant plugin files more to come
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added advanced sessions to project and hooked up steam online subsystem
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projectile damage. enemies can now die
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LOCAL SPACE ACQUIRED
Dave commited on blastin/main
ILD ogs�noet
Dave commited on blastin/main
worked on basic player controller and firing of fireball
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rebuild plugins
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Added Houdini Labs plugin for VAT support
Dave commited on blastin/main
Nilas: removed error on play from gamemode
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Gas companion plugin
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added /
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changed p4ignore to exclude plugins folder
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wip couch coop
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new mapping context
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@Dyrhoi er en bandit
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delete asset pack from root
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ejjjj hvor det virker
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nuuuuuuuuu
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dsadsa
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asdasd
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dasdas
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tdfgvbdfbsdfgb
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wedfwedfsdfsdfc
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ddddddd
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test submit
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haloooo
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virker det her?
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nu
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run_bot
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kom s�
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nu virker det m�ske?
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g
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nu?
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auto triggerrrrrrrr
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please auto trigger
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maybe now trigger works
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does auto trigger work?
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Nilas: moved asset pack and fixed redirectors
nilus commited on blastin/main
added kronk as main hero mesh and updated error in bp_pickupables
nilus commited on blastin/main
Added master materials for common VFX usage Added placeholder textures and LUTs for default values in VFX master materials
Dave commited on blastin/main
Nilas: upgraded to 5.3
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Nilas: added plugins
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wave system
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upgrade to 5.3
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Nilas: asset pack
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Nilas: added interface to get and set health on living beings. weapon can now deal damage as well
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working on equipping items because it was lost on last submit ):
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added base stuff
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stuff
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moving stuff to assetpack folder
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Nilas: shooter_vfx pack
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converted project to use 3d instead of paper2d. added few asset packs and pixel shader
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jenkins files (needs to be updated before use)
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initial submit
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ignore file
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Nilas: added collision to foliage
nilus commited on GROW/main
Nilas: updated movement and camera movement for character. need to cleanup bp before it gets out of hand
nilus commited on GROW/main
updated perforce port in version_up.py
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initial submit
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bat
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f
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Populated server with files
nilus commited on GROW/main